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Accursed Lands is a Lima/MudOS
reimplementation of the concepts and style of Dartmud, but using
a completely new world, and substantially new code. Accursed Lands
is a third generation mud, having arisen from some of the creators
of Dartmud, which had in turn arisen from some of the creators of
LustyMud. The ideas and experience building this mud is the result
of dozens of people's work over many years. From the outset, Accursed
Lands was designed to be a mud for hard core players. It is complex,
brutal, and highly role-playing oriented.
Q: Why so many races?
A: Variety. One hallmark of Dartmuds has always been
the great number of races that wandered their lands. This one is
no different. At one time we had planned on sixteen possible player
character races, but we are slowly reducing that number to make
the creation of each race more plausible and to ensure that each
race not only plays an active part in the history of the world,
but also fills a unique niche in the world.
Q: What is a Creator?
A: Creator is just our word for wizard, builder,
what have you. Creators are the people who do the coding, writing,
and everything else necessary to build the mud and keep it running.
They are also refereed to as Eternals, because that is the role
they play in this world.
The Creators adhere to strict codes of conduct. They
are here to make Accursed Lands as a rewarding place to visit as
possible. They won't show favoritism to players but they will be
as supportive as possible when it comes to routing out any problems
that develop.
Q: What is an Admin?
A: An Admin is a Creator who has, for whatever reason,
been promoted to a position of authority over a particular area.
Their word is law, even amongst creators, in this area.
Q: Can I become a Creator?
A: If you can bring something to our world, then sure.
Just fill out the form and if we think you'll be a good addition
we'll invite you to join up.
Q: Can I become an Admin?
A: (The obvious questions as to why you would want
to be one aside...) Not without first becoming a creator and distinguishing
yourself through good works.
Q: Tell me about the wilderness.
A: The wilderness is a huge (over 6 million room)
area which forms the outside world. Each city, town, ruin, etc.
is located somewhere in the wilderness. The wilderness contains
forests, plains, rivers, oceans, deserts, mountains, tundra, and
any other type of terrain you can imagine. It's populated by wild
animals and those people who've shunned society. Beyond that, it
actually forms a sphere. There are magnetic poles, climate differences,
the works.
Q: Tell me about the underdark.
A: Just like the wilderness, only underground. Actually,
that's a bit simplistic. It really is an infinitely expanding network
of tunnels, caves, mines and burrows. What's more, if you happen
to stumble across a vein of valuable metal or gems and mine it out,
your work will still be there after the next reboot.
Q: Where do we put our stuff when we quit?
A: You don't have to put it anywhere, you can keep
hold of it when you log out and it will be there when you log back
in. If you have too much to carry, well you can build a house or
rent a room at an inn.
Q: What do I do if I have questions that aren't
answered here?
A: Pop on by the mud and ask on the channels. Any creator there
would be happy to give you a full tour (provided they aren't actually
in the middle of something vital) and answer any questions you may
have. If no one's around or the person there can't answer your questions
either, just post a note on one of the bulletin boards and someone
will get right back to you.
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